Beschrijving
War of the Ring
In War of the Ring Second Edition one player takes control of the Free Peoples (FP), the other player controls the Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron. Therefor they must be attacked by Sauron or persuaded by Gandalf or other Companions. This is represented by the progress on the Political Track. It shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory. When Sauron conquers a certain number of Free People cities and strongholds or vice versa the game ends.
Gameplay
Each game turn revolves around the roll of Action Dice. Each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible. You will move armies and characters, recruit troops and advance on the Political Track.
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened). Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Summarised
The true hope of the Free Peoples lies with the quest of the Ringbearer. While the armies clash across Middle Earth, the Fellowship of the Ring is trying to secretly get to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring. The Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. There is a fine balance between the need to protect the Ringbearer from harm and the attempt to raise a proper defense against the armies of the Shadow. Disturb this balance and they will overrun Middle Earth before the Ringbearer completes his quest.
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