Beschrijving
Golem
The game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the game, players take on the role of rabbis who create and grow these powerful creatures who will be moved around the neighbourhoods of Prague under the control of students. Be careful, because if a golem becomes too powerful, it will destroy everything it encounters on its way. Players also create powerful artifacts and acquire knowledge by collecting ancient books.
Gameplay
Golem is played over the course of four rounds. Every round you get to take three actions. When it’s your turn you either select one marble from the synagogue and perform the action of the corresponding action row or you use your Rabbi to take an action. The colour of the marble is significant in two ways. It determines which students move in order to control your golems at the end of the round and at the end of the round there is a bonus action which requires you to have two specific coloured marbles on your player board to be allowed to use the action. Using the Rabbi also determines starting player order.
Each round is composed of 7 phases:
1) Refresh
2) Golem Movement
3) Actions (2 marble actions and 1 rabbi action)
4) Turn Order
5) Influence Character
6) Income and Development
7) Golem Control
Summarised
Golem is an engine-building game by Simone Luciani, Virginio Gigli and Flaminia Brasini, the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico. Golem is a dark game without being a horror game. The mechanics challenges players to plan ahead, create combo turns and make tough decisions.